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Fix anim progress & speed #4245
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Merged
Dutchman101
merged 7 commits into
multitheftauto:master
from
FileEX:bugfix/anim_sync_fix
Jul 15, 2025
Merged
Fix anim progress & speed #4245
Dutchman101
merged 7 commits into
multitheftauto:master
from
FileEX:bugfix/anim_sync_fix
Jul 15, 2025
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This is an awesome step in the right direction. Thank you 🤗 |
3D sounds (playSound3D) are affected similarly — when a player teleports to another player or reconnects, the sound restarts instead of continuing from its previous position |
Thanks, this will be tested in nightly channel. |
botder
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Jul 18, 2025
This reverts commit ad0d6bf. The new code started reading a 'double' instead of a 'float', which is incompatible with older servers, that only sent a 'float' value.
botder
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Jul 31, 2025
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This PR fixes several behaviors related to animation progress and speed. It is a patch for #3923 and #3520.
The PR not only fixes synchronized animations but also unsynchronized ones on the client side. Previously, when teleporting to a ped with an animation, the animation progress and speed were not saved, causing animations to restart from the beginning. The same happened, for example, after reconnecting.
Now, animation progress and speed are cached and used during stream-in.